VR Photography as Metaphor

FallSimple virtual reality (VR) photographs, sometimes known as spherical panoramas, are all around us. A few years ago, they were novelties used in special effects productions, advertising, and other niche applications. Now they are frequently used in common applications like Google Street View, games, Facebook, and so on, and smartphones provide an easy way to view them. Specialized hardware can even be used to extend the effect to 3D, but the basic idea of looking around the inside of a sphere remains a useful variation of the standard flat picture.

I dabble with making VRs for fun, especially of waterfalls, because doing so reveals other beautiful things. As scenic as most waterfalls are, they are often in surroundings that are also striking. Lush canyons, austere cliff faces, and so on. When we take a single still picture, the surroundings are rarely included. By taking a VR, other elements become visible. It’s as if you are there, and can look around and appreciate the whole environment.

In almost any situation, VRs capture a more complete, and in some ways more honest representation of a scene. This has been used in journalism, for example. When taking a standard picture, simply framing the shot is an editorial decision. What to include versus what to leave out influences how the viewer responds, what they learn, and so on. This sort of thing can have profound influence on how one interprets a scene. Even if all someone wants to do is provide information, the simple act of framing changes how the information is interpreted. Perspective is important, and VRs illustrate that. Continue reading